Play centers on the development of a character who becomes the ultimate hero of the story. The core release includes the game engine, a campaign that can be played as single player or multiplayer, and the Aurora toolset (for Windows only) used for creating custom content based on the same engine. ![]() The game was named after the original Neverwinter Nights online game, the first graphical MMORPG, which ran from 1991 to 1997 on AOL. The belief was this model would create a potentially infinite massively multiplayer game framework. The game was based on the concept of building an internet-like model for a massively multiplayer game, allowing the end users to host the server. On October 31, 2006, the sequel Neverwinter Nights 2 was released followed by its first expansion in late 2007 and its second one at the end of 2008. Two expansion packs were released in mid and late 2003, and a third in 2005. MacSoft released a Mac OS X port in August 2003. BioWare released the freely downloadable Linux Client in June 2003 (purchase of game still required). ![]() Infogrames released Neverwinter Nights for Windows on June 18, 2002. ![]() It was originally to be published by Interplay Entertainment, but the publisher's financial difficulties forced the change. Neverwinter Nights (NWN), produced by BioWare and published by Infogrames (now Atari), is a third-person perspective computer role-playing game that is based on third edition Dungeons & Dragons and Forgotten Realms rules.
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